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minecraft:overworld_generation_rules

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Overview

minecraft:overworld_generation_rules is a biome component: it goes in the components object of a custom biome. Decides how this biome appears in the Overworld: which climates it shows up in, and which biome takes its place for hills, rivers, shores and rarer variants.

Fields

FieldTypeDefaultDescription
hills_transformationminecraft:overworld_generation_rules - Weighted biome names settingsnoneBiome (or weighted list of biomes) used when this biome turns into a hilly version.
mutate_transformationminecraft:overworld_generation_rules - Weighted biome names settingsnoneBiome used when this biome turns into its rare variant.
generate_for_climatesminecraft:overworld_generation_rules - Weighted climate categories settings[]noneClimate groups this biome can appear in (like "medium", "warm" or "cold"), each with a weight for how often.
river_transformationminecraft:overworld_generation_rules - Weighted biome names settingsnoneBiome used where a river runs through this biome, instead of the normal river.
shore_transformationminecraft:overworld_generation_rules - Weighted biome names settingsnoneBiome used along the edge where this biome meets the ocean, like a beach.

Example

Inside the components object of BP/biomes/<name>.biome.json (values are the defaults or placeholders):

BP/biomes/<name>.biome.json
{
  "minecraft:overworld_generation_rules": {
    "hills_transformation": "",
    "mutate_transformation": "",
    "generate_for_climates": [],
    "river_transformation": "",
    "shore_transformation": ""
  }
}

World Generation: Biome components (BP)

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