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minecraft:surface_material_adjustments

Don't want to write this by hand? GodCraft sets minecraft:surface_material_adjustments for you with a switch.Get GodCraft

Overview

minecraft:surface_material_adjustments is a biome component: it goes in the components object of a custom biome. Mixes in other ground blocks in patches based on noise, for example gravel or coarse dirt spots in a grassy biome.

Fields

FieldTypeDefaultDescription
adjustmentsminecraft:surface_material_adjustments - surface adjustment settings[]noneList of patch rules with noise ranges, heights and the blocks to use. Every matching rule is applied, in order.

Example

Inside the components object of BP/biomes/<name>.biome.json (values are the defaults or placeholders):

BP/biomes/<name>.biome.json
{
  "minecraft:surface_material_adjustments": {
    "adjustments": []
  }
}

World Generation: Biome components (BP)

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