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minecraft:multinoise_generation_rules

Don't want to write this by hand? GodCraft sets minecraft:multinoise_generation_rules for you with a switch.Get GodCraft

Overview

minecraft:multinoise_generation_rules is a biome component: it goes in the components object of a custom biome. Decides where this biome appears in the Nether. The world picks the biome whose target values best match each spot.

Fields

FieldTypeDefaultDescription
target_temperaturenumbernoneTemperature value this biome aims for compared to other biomes.
target_humiditynumbernoneHumidity value this biome aims for compared to other biomes.
target_altitudenumbernoneAltitude value this biome aims for compared to other biomes.
target_weirdnessnumbernoneWeirdness value this biome aims for compared to other biomes.
weightnumbernoneHow common the biome is compared to others. Bigger means it shows up more.

Example

Inside the components object of BP/biomes/<name>.biome.json (values are the defaults or placeholders):

BP/biomes/<name>.biome.json
{
  "minecraft:multinoise_generation_rules": {
    "target_temperature": 1,
    "target_humidity": 1,
    "target_altitude": 1,
    "target_weirdness": 1,
    "weight": 1
  }
}

World Generation: Biome components (BP)

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