minecraft:multinoise_generation_rules for you with a switch.Get GodCraftOverview
minecraft:multinoise_generation_rules is a biome component: it goes in the components object of a custom biome. Decides where this biome appears in the Nether. The world picks the biome whose target values best match each spot.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
target_temperature | number | none | Temperature value this biome aims for compared to other biomes. |
target_humidity | number | none | Humidity value this biome aims for compared to other biomes. |
target_altitude | number | none | Altitude value this biome aims for compared to other biomes. |
target_weirdness | number | none | Weirdness value this biome aims for compared to other biomes. |
weight | number | none | How common the biome is compared to others. Bigger means it shows up more. |
Example
Inside the components object of BP/biomes/<name>.biome.json (values are the defaults or placeholders):
BP/biomes/<name>.biome.json
{
"minecraft:multinoise_generation_rules": {
"target_temperature": 1,
"target_humidity": 1,
"target_altitude": 1,
"target_weirdness": 1,
"weight": 1
}
}