minecraft:overworld_height for you with a switch.Get GodCraftOverview
minecraft:overworld_height is a biome component: it goes in the components object of a custom biome. Sets how high or low the land in this biome is and how bumpy it gets.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
noise_type | Noise Type | none | A ready made height preset, like "default", "ocean", "mountains" or "lowlands", used instead of noise_params. |
noise_params | number[] | none | Two numbers: the first sets the base height (negative is underwater), the second sets how hilly the land is. |
Example
Inside the components object of BP/biomes/<name>.biome.json (values are the defaults or placeholders):
BP/biomes/<name>.biome.json
{
"minecraft:overworld_height": {
"noise_type": {},
"noise_params": []
}
}