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minecraft:overworld_height

Don't want to write this by hand? GodCraft sets minecraft:overworld_height for you with a switch.Get GodCraft

Overview

minecraft:overworld_height is a biome component: it goes in the components object of a custom biome. Sets how high or low the land in this biome is and how bumpy it gets.

Fields

FieldTypeDefaultDescription
noise_typeNoise TypenoneA ready made height preset, like "default", "ocean", "mountains" or "lowlands", used instead of noise_params.
noise_paramsnumber[]noneTwo numbers: the first sets the base height (negative is underwater), the second sets how hilly the land is.

Example

Inside the components object of BP/biomes/<name>.biome.json (values are the defaults or placeholders):

BP/biomes/<name>.biome.json
{
  "minecraft:overworld_height": {
    "noise_type": {},
    "noise_params": []
  }
}

World Generation: Biome components (BP)

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