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/loot

把命令作为函数放进你的附加包:GodCraft 会帮你编写并打包。Get GodCraft

/loot: 把战利品表、生物掉落物或方块掉落物中的物品掉落到世界中或放进物品栏。

语法

<尖括号> 内为必填,[方括号] 内为可选。 /loot 有 21 种写法:

/loot <target: targetspawn> <position: position_float> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetspawn> <position: position_float> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetspawn> <position: position_float> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetgive> <players: selection> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetgive> <players: selection> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetgive> <players: selection> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetinsert> <position: position_float> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetinsert> <position: position_float> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetinsert> <position: position_float> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <count: int> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <count: int> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <count: int> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <count: int> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <count: int> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <count: int> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]

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