minecraft:destruction_particles for you with a switch.Get GodCraftOverview
minecraft:destruction_particles is a block component: it goes in the components object of a custom block. Sets the little pieces that fly out when the block is broken.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
texture | string | "" | Texture name (from terrain_texture.json) used for the pieces. |
tint_method | Tint Method | "none" | How the pieces are colored by the biome, for example "grass" or "default_foliage". Use "none" to keep the texture colors. |
particle_count | integer | 100 | How many pieces appear when the block breaks.Range: 0 to 255 |
Example
Inside the components object of BP/blocks/<name>.json (values are the defaults or placeholders):
BP/blocks/<name>.json
{
"minecraft:destruction_particles": {
"texture": "",
"tint_method": "none",
"particle_count": 100
}
}