/tickingarea: Adds, removes or lists areas that keep running even when no player is near.
Syntax
<angle brackets> are required, [square brackets] optional. /tickingarea has 8 forms:
/tickingarea <mode: tickingareamodeadd> <from: position> <to: position> [name: id] [preload: boolean]
/tickingarea <mode: tickingareamodeadd> <circle: addtickingareatype> <center: position> <radius: int> [name: id] [preload: boolean]
/tickingarea <mode: tickingareamoderemove> <position: position>
/tickingarea <mode: tickingareamoderemove> <name: id>
/tickingarea <mode: tickingareamoderemoveall>
/tickingarea <mode: tickingareamodelist> [all-dimensions: alldimensions]
/tickingarea <mode: tickingareamodepreload> <position: position> [preload: boolean]
/tickingarea <mode: tickingareamodepreload> <name: id> [preload: boolean]