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/camera

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/camera: Takes control of a player's camera: move it, point it, fade the screen or return to normal view. Great for cutscenes.

Syntax

<angle brackets> are required, [square brackets] optional. /camera has 41 forms:

/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <pos: pos> <position: position_float> <rot: rot> <xRot: rval> <yRot: rval>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <pos: pos> <position: position_float> <facing: facing> <lookAtEntity: selection>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <pos: pos> <position: position_float> <facing: facing> <lookAtPosition: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <pos: pos> <position: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <rot: rot> <xRot: rval> <yRot: rval>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <facing: facing> <lookAtEntity: selection>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <facing: facing> <lookAtPosition: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> [default: default]
/camera <players: selection> <set: set> <preset: camerapresets> <pos: pos> <position: position_float> <rot: rot> <xRot: rval> <yRot: rval>
/camera <players: selection> <set: set> <preset: camerapresets> <pos: pos> <position: position_float> <facing: facing> <lookAtEntity: selection>
/camera <players: selection> <set: set> <preset: camerapresets> <pos: pos> <position: position_float> <facing: facing> <lookAtPosition: position_float>
/camera <players: selection> <attach_to_entity: attach_to_entity> <entity: selection>
/camera <players: selection> <detach_from_entity: detach_from_entity>
/camera <players: selection> <play_spline: play_spline> <name: id>
/camera <players: selection> <targetEntity: target_entity> <entity: selection>
/camera <players: selection> <targetEntity: target_entity> <entity: selection> <targetCenterOffset: target_center_offset> <xTargetCenterOffset: val> <yTargetCenterOffset: val> <zTargetCenterOffset: val>
/camera <players: selection> <removeTarget: remove_target>
/camera <players: selection> <set: set> <preset: camerapresets> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <rot: rot> <xRot: rval> <yRot: rval> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <rot: rot> <xRot: rval> <yRot: rval> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <rot: rot> <xRot: rval> <yRot: rval> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <rot: rot> <xRot: rval> <yRot: rval> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <rot: rot> <xRot: rval> <yRot: rval> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <rot: rot> <xRot: rval> <yRot: rval> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <pos: pos> <position: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> <rot: rot> <xRot: rval> <yRot: rval>
/camera <players: selection> <set: set> <preset: camerapresets> <facing: facing> <lookAtEntity: selection>
/camera <players: selection> <set: set> <preset: camerapresets> <facing: facing> <lookAtPosition: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> [default: default]
/camera <players: selection> <clear: clear>
/camera <players: selection> <fade: fade> <time: time> <fadeInSeconds: val> <holdSeconds: val> <fadeOutSeconds: val> <color: color> <red: int> <green: int> <blue: int>
/camera <players: selection> <fade: fade> <time: time> <fadeInSeconds: val> <holdSeconds: val> <fadeOutSeconds: val>
/camera <players: selection> <fade: fade> <color: color> <red: int> <green: int> <blue: int>
/camera <players: selection> <fade: fade>
/camera <players: selection> <fov_set: fov_set> <fov_value: val> [fovEaseTime: val] [fovEaseType: easing]
/camera <players: selection> <fov_clear: fov_clear> [fovEaseTime: val] [fovEaseType: easing]

Commands: Commands

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