Deep in the stone, the old crystals still remember the spells of the first arcanists. Arcane Arts brings that lost craft back: mine glowing crystal, raise an altar, bind five wands and staffs, and walk the world in the robes of the order.
Arcane Crystal and its ore
- Arcane Crystal Ore hides in ordinary stone between heights 4 and 48 and gives off a faint glow. Mine it for 1 to 2 Arcane Crystals, or smelt the ore block for one.
- Arcane Crystal is the heart of everything here: altar, rods, wands, robes and recharging.
- Arcane Rod: an Arcane Crystal in the top right corner and two sticks running down to the bottom left, on a crafting table.
The Arcane Altar
- Crafting table: an Arcane Crystal on top, a book, obsidian and a book in the middle row, three obsidian at the bottom.
- A glowing rune table that works as its own crafting station. Every wand, staff and robe piece is made here.
- Recharging: sneak and use a drained wand while looking at the altar. It drinks one Arcane Crystal from your bag and restores 32 charges. An anvil with Arcane Crystals works too.
Wands and staffs (each charge is shown as the durability bar; an empty wand fizzles but never breaks)
- Ember Wand: rod, 2 blaze powder, 2 Arcane Crystals. A fire bolt that flies up to 24 blocks, deals 3 hearts and sets the target alight. 1 second cooldown, 128 charges.
- Frost Wand: rod, packed ice, snowball, 2 Arcane Crystals. A frost bolt for 2 hearts that leaves the target slowed and weakened for 5 seconds and puts out fire. 1 second cooldown, 128 charges.
- Zephyr Wand: rod, phantom membrane, feather, 2 Arcane Crystals. Aim at a creature to lift it into the air, or cast at nothing (or while sneaking) to leap upward and float down slowly. 3 second cooldown, 96 charges.
- Mending Staff: rod, glistering melon slice, gold ingot, 3 Arcane Crystals. Heals you for 3 hearts and nearby players and tamed pets for 2, with a short regeneration. 8 second cooldown, 64 charges.
- Storm Staff: rod, lightning rod, diamond, 3 Arcane Crystals. Calls lightning down on the creature or block you aim at, up to 32 blocks away (never closer than 4). 8 second cooldown, 48 charges.
Arcanist Robes (made at the altar from purple wool)
- Hood: wool, Arcane Crystal, wool on top; wool on both sides below.
- Robe: wool, gap, wool; wool, Arcane Crystal, wool; wool, gold ingot, wool.
- Leggings: wool, gold ingot, wool; then wool, gap, wool twice.
- Boots: Arcane Crystal, gap, Arcane Crystal over wool, gap, wool.
- Light protection, close to gold, and repaired with Arcane Crystals. Wear all four and one spell in three costs no charge at all.
Tips from the order
- Every spell has its own sparks: embers, frost motes, wind wisps, healing glow and storm light.
- Carry a few crystals and an altar on long trips: a staff that runs dry in a fight is only a stick.
- Frost puts out burning foes, so do not pair it with the Ember Wand on the same target.